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"Obstacles are those frightening things that become visible
when we take our eyes off our goals."
Henry Ford

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Are Video Games That Stimulate Playing Sports Effective At Expending Calories?
Statistics show that the average youth spends several hours
each day watching television, using a computer and/or playing
video games. Statistics also show that most youths fail to
attain the recommended amount of daily physical activity. The
new generation of video games that stimulate playing sports or
performing activities allows kids to get “screen time,” yet be
active. But how much does this “active gaming,” or exergaming,
really increase caloric expenditure?
In one study, 11 adolescents (average age 14.6) played four
video games for 15 minutes each. The researchers found that
active gaming (bowling, boxing and tennis) used 52 to 61 percent
more calories than sedentary gaming (a racing game). The results
were even better in a study of 25 children (average age 9.7) who
played three video games for 15 minutes each. This study showed
that active gaming 9general movement and dancing) used 73 to 120
percent more calories than sedentary gaming (a skating game).
But let’s not kid ourselves. Although active gaming uses more
calories than sedentary gaming, nothing can take the place of
actually participating in a real sport or activity.
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